#pragma once

#include "IGameState.h"


class CHowToPlayState : public IGameState
{
private:

	static CHowToPlayState* m_nInstance;

	CHowToPlayState(void);
	~CHowToPlayState(void);
	CHowToPlayState(CHowToPlayState& PauseState);
	CHowToPlayState& operator=(CHowToPlayState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CHowToPlayState* GetInstance();
};